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1. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Terrible change. In the case of both the Rorquals and Carriers, it's horribly myopic to punish everyone and destroy the rest of the game's balance more or less because AegisSov/Phoebe changes created the situations where PvE capitals be used too ...
- by Vic Jefferson - at 2017.06.09 15:33:49
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2. Capital Ship Logistics Afterthought. - in Player Features and Ideas Discussion [original thread]
Trespasser wrote: no, but i do feel that when they make a pass to the jump bridges after they remove pos's.. jump bridges should have a 90% reduction in fatigue.... if not 90 atleast the same as a black ops... 75%. or make it so that you can...
- by Vic Jefferson - at 2017.05.16 15:56:04
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3. Capital Ship Logistics Afterthought. - in Player Features and Ideas Discussion [original thread]
Tessa Sage wrote: Syllabus Memoriae wrote: ... be able to jump further. So like instead of 7-10 LY you could get 14-20 LY but take 4x J-F. Or something like that. No idea what might spawn from this idea, but have at it :D I can think o...
- by Vic Jefferson - at 2017.05.16 15:48:26
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4. Sticky:Dev blog: The future of probe and directional scanning UI - in EVE Information Portal [original thread]
Devian Chase wrote: A other angry post ! This new new dscan and probe scan is utter **** ^^ the old one is just better in every way .. so thats a half year of wasted programing This. Please enable an option for 'Legacy' dscan window. I r...
- by Vic Jefferson - at 2017.05.09 20:13:26
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5. Advanced Audio Settings Changes - in EVE Information Portal [original thread]
One step forward, 10 steps back. New Dscan window is absolutely a disaster; please, please PLEASE let us turn the dang sounds off! I can't help but feel the people designing this stuff don't actually play the game. Do you realize how annoying it...
- by Vic Jefferson - at 2017.05.09 20:10:15
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6. Assault Frigate Role Ideas - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: CSM folks should have an open mind AND not immediately degrade to personal attacks. I'd like you to settle a wager me and the guys have. :shrug: The CSM candiate who got the most votes doesn't seem to mind insulting...
- by Vic Jefferson - at 2017.04.26 20:05:39
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7. [PVP, PVE, and Mining] Making protecting miners content for everyone - in Player Features and Ideas Discussion [original thread]
TheGuy Akachi wrote: New module to help encourage guarding miners in belt. Nullsec doesn't really have a problem with guarding their miners at all. Honestly it is sort of funny how miners are worth full super fleets as personal guards but ot...
- by Vic Jefferson - at 2017.04.26 19:30:41
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8. Assault Frigate Role Ideas - in Player Features and Ideas Discussion [original thread]
So, when/if CCP finally addresses capital proliferation, AFs will once again have no niche? I think you are trying to force AFs to be the relieve a symptom of another problem, when in fact they should be useful in their own right. Hictors, for e...
- by Vic Jefferson - at 2017.04.26 19:14:14
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9. Limit CYNO capability to specific ships! - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: What is your new cyno supposed to do differently to be a meaningful choice like the hull energizer? Before the changes to hull base resists, every ship fit a damage control with very few exceptions. It was a required mo...
- by Vic Jefferson - at 2017.04.26 15:33:15
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10. Limit CYNO capability to specific ships! - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Vic Jefferson wrote: Half the point of a good cyno ship is that they don't look like a good cyno ship. Cynos would lose value if you could always see them coming. Considering how broken local is, cynos are the only coun...
- by Vic Jefferson - at 2017.04.26 14:34:32
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11. Limit CYNO capability to specific ships! - in Player Features and Ideas Discussion [original thread]
Half the point of a good cyno ship is that they don't look like a good cyno ship. Cynos would lose value if you could always see them coming. Considering how broken local is, cynos are the only counter balance. Limiting what ships can use it is a...
- by Vic Jefferson - at 2017.04.25 21:42:58
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12. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Linus Gorp wrote: Give them the means to decloak cloaked ships and give us the means to un-tether tethered ships and forcefully undock them from stations and citadels. What? If you give people the means to decloak things, the counter-balanc...
- by Vic Jefferson - at 2017.04.25 19:13:31
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13. What is the general "health" of this game? Subs? New playe... - in EVE General Discussion [original thread]
It's a great time to be a new player if you join a major sov-bloc.The current sov system essentially turns new players into resources for the sov-blocs - the blocs need miners and ratters, and new players need easy access to resources and a good d...
- by Vic Jefferson - at 2017.04.25 17:42:04
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14. More restrictions to the criminals. - in Player Features and Ideas Discussion [original thread]
Vokan NarkarIts wrote: basically a zero risk activity. Nonsense. They risk not finding targets. If you get ganked in HiSec, you are willfully negligent - 99.99% of losses in hisec are preventable with even a casual interest in one's own safe...
- by Vic Jefferson - at 2017.04.25 16:40:44
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15. The CSM GÇô Council of Sov. Management. - in EVE General Discussion [original thread]
Frostys Virpio wrote: STV thus ensures that very few votes are wasted... Correct, it almost never wastes the overflow from the goon #1 ballot, instead giving it to the #2 goon ballot.
- by Vic Jefferson - at 2017.04.21 20:17:43
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16. The CSM GÇô Council of Sov. Management. - in EVE General Discussion [original thread]
Querns wrote: STV makes this entire post meaningless. Yeah, STV isn't breakable by sheer numerical force. That's why the CSM isn't always 70%+ big null blocs. Oh wait....
- by Vic Jefferson - at 2017.04.21 20:10:39
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17. The CSM GÇô Council of Sov. Management. - in EVE General Discussion [original thread]
Frostys Virpio wrote: Nobody can represent the idiots who can't even be bothered to vote. Correct. This is not about people who do not vote. This is about people who vote and have a a playstyle that does not lend itself to the numbers game...
- by Vic Jefferson - at 2017.04.21 19:50:51
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18. The CSM GÇô Council of Sov. Management. - in EVE General Discussion [original thread]
Querns wrote: Vic Jefferson wrote: When the community at large is composed of many smaller groups Have you considered that this isn't true? So, at least from the initial votes, there's a fairly huge tail of candidates that all get some ...
- by Vic Jefferson - at 2017.04.21 18:04:04
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19. The CSM GÇô Council of Sov. Management. - in EVE General Discussion [original thread]
Retar Aveymone wrote: Vic Jefferson wrote: Aryth probably got the highest number of votes. What does it say about the voting system when the top player representative calls most of the voters 'pubbies' and terrible ones at that? Clearly Aryt...
- by Vic Jefferson - at 2017.04.21 17:27:15
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20. The CSM GÇô Council of Sov. Management. - in EVE General Discussion [original thread]
Zanar Skwigelf wrote: ]Taking it back to EVE, do people honestly expect a CSM full of representatives for the non-voters would be as useful to the player base compared to what we have now? I don't like a CSM full of "null-sec wanna be devs", bu...
- by Vic Jefferson - at 2017.04.21 16:08:43
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